AT THE END OF AGE 4

GROSS MOTOR SKILLS
  • Use alternate feet on the stairs.
  • Jump with two feet.
  • Use door handles.
  • Control big muscle movements more easily. They may be able to start, stop, turn, and go around obstacles while running.
  • Throw and bounce a ball.
  • Jump over objects and climb playground ladders.
  • Pedal and steer a tricycle or bike.
FINE MOTOR SKILLS
  • Get dressed with minimal help (zippers, snaps and buttons).
  • Draw or copy basic shapes and crosses (this is a milestone known as “being able to cross the midline”).
  • Write some letters or make separate and distinct marks that look like letters.
  • Put together a simple puzzle.
  • Begin to use scissors purposefully.
  • Stack a tower at least 10 blocks high.
  • String beads.
  • Pinch and shape clay or play-dough into recognizable objects.
COGNITIVE MILESTONES
  • Start sorting things by attributes like size, shape, and colour.
  • Compare and contrast by things like height, size, or gender.
  • Begin to understand the difference between real and make-believe.
  • Understand that pictures and symbols stand for real things.
  • Recognize shapes in the real world.
  • Count to at least 20 and also count items in a group.
  • Explore relationships between ideas.
  • Start thinking in logical steps, which means understanding how something happens and its results.
  • Get abstract ideas like “bigger,” “less,” “later,” “ago,” and “soon”.
  • Put things in order, like from biggest to smallest, shortest to tallest.
  • Stick with an activity for 10 to 15 minutes straight.
SOCIAL AND EMOTIONAL MILESTONES
  • Start to show and express a wider range of emotion.
  • Share, cooperate, be helpful and take turns.
  • Enjoy telling silly jokes and find other things funny.
  • Begin telling small lies to get out of trouble, even though they know it’s wrong.
  • Have imaginary friends and play the same imaginary games over and over.
  • Start playing with other kids and separate from parents and caregivers more easily.